WRATH /
WRATH is a 2D side scrolling Shoot 'Em Up, made by students at The Game Assembly
Main Responsibilities /
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AI Programming and Design - I worked on developing movement patterns for the enemies and supporting level designers with Tiled 2D. I also worked on the foundation of the boss system.
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Animation - I worked on a generic animation system that could be used for all animated sprites in the project.
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In-Game GUI - I worked on the systems and implementation of the in-game GUI.
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Endless Procedural Game Mode- I worked on developing a game mode that endlessly looped pre-made game segments provided by level designers, with increasing difficulty.
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Audio - I worked on Audio Design and programming, using Wwise.
Production Time : 8 weeks, Half-Time
Genre : 2D Shoot 'Em Up
Play Time : 30 Minutes
Team Size /
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5 Programmers /
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| Oliver Andersen | Christian Forsberg | Dennis Hansson | Albin Nilsson |
Marcus Stein |
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2 Level Designers /
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3 Artists /
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