THE BOOK OF TALES /
The Book Of Tales is a 2D Point and Click Adventure, made by students at The Game Assembly
Main Responsibilities /
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Mirror Puzzle - I worked on developing and implementing the two 'mirror and laser puzzles', and the feedback related to it.
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Pixel Perfect Collision - I worked on the physics systems, including pixel-perfect collision on item/character interaction.
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Background Animation - I worked as one of two on background animations and interactions, including particle effects, movement patterns and Easter eggs.
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Inventory System - I worked as one of two on developing the inventory system. Allowing players to carry objects between scenes and interact with them.
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Item Interaction - I worked as one of two on developing a system for letting the player interact with their magic runes and items, as well as item combination.
Production Time : 8 weeks, Half-Time
Genre : 2D Action Adventure
Play Time : 30 Minutes
Team Size /
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4 Programmers /
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| Hampus Siversson | Gabriel Eriksson Cic | Vincent Wipp Ekman | Marcus Stein |
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2 Level Designers /
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3 Artists /
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