
Marcus Stein
C++ Game Programmer From The Game Assembly,
Specializing in AI
Summary /
Current game programming student at The Game Assembly, Focusing On AI. I have a passion for video games, problem-solving and self-improvement. I strive to keep an open mind and to be open to new opportunities. My goal is to work as part of a successful and passionate team.
Skills /







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C++
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AI Programming
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Programming In Threaded Environments
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C#
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Unity
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Agile Software Development
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Lua
Education /
The Game Assembly — Higher Vocational Education in Game Programming - (2016 - 2019)
Bournemouth University — Bachelor Of Science (BSc) (Hons) Psychology - (2012 - 2015)
Specialising in: Cyberpsychology, Eye Tracking and Cognition.
Employment /
Ladbrokes Coral — IT Service Desk Analyst - (2016 - 2016)
Responsible for Remote Access Support, Assisting with Database Management/Preparation for a Large Company Merger, Developing Support Documentation.
Ladbrokes Coral — Assistant Manager - (2015 - 2016)
Responsible for Accounting, Money Handling, Health and Safety, Enforcing Gambling Regulations.
Bournemouth University — Research Assistant - (2013 - 2015)
Responsible for Assisting with Conceptualization, Planning, Running experiments. The research focus was on human-computer interface via websites as well as information processing and visual search tasks.
Further Work /
Nordic Games Conference — Volunteer - (2017 - 2018)
SURE Conference — Presenter - (2015)
Presented my Undergraduate Dissertation - “Should I Stay or Should I Go: Multi-Attribute Decision-Making in Computer games”.
VGFirst — Guest Writer - (2014)
Wrote an Article for VGFirst for the release of "Middle-earth: Shadow of Mordor".
Bournemouth University Psychology Society — Health and Safety Board Member - (2013 - 2015)
Worked on ensuring health and safety of planned trips as well as helping to run the society.