Marcus Stein

C++ Game Programmer From The Game Assembly,
Specializing in AI

Games /
Highlights /

Production Time: 10 weeks Half-Time

Responsibilities: AI, Physics, Controls, Gameplay, Loading

ROBO REBOOT

- 3D Action Shooter -

Production Time: 10 weeks Half-Time

Responsibilities: Physics, Player Camera, Player Controls, Loading, Game Engine

JETBURST

- 3D Racer -

Production Time: 8 weeks Half-Time

Responsibilities: AI, Animation, In-Game GUI, Menus, Audio

D.P.L.E.D

- 2D Action Adventure -

Showcase /

Production Time: 70 hours (7 weeks, Quarter-Time)

Tactical Goal-Oriented Combat AI

Production Time: 10 weeks Half-Time

Responsibilities: AI, Chamber System, Threaded Loading, Gameplay

Project Seven

- 3D First Person Shooter -